Gaming Data Infrastructure
Index in-game asset transfers, marketplace trades, and player activity across blockchain gaming platforms with sub-500ms latency (dedicated infra).
A game marketplace shows a sword listed for 50 tokens. A player buys it. The listing stays visible for another 30 seconds because the backend polls a node every minute. Another player tries to buy the same sword. The transaction fails. The player leaves.
This is what happens when game studios treat blockchain data as an afterthought. Indexing Co gives your game backend a live view of on-chain state, delivered as structured events within seconds of confirmation.
Use Cases
In-Game Asset Tracking
Every mint, transfer, and burn for your game's items, characters, and land parcels. Indexing Co watches your contracts and delivers ownership changes as structured events. Your backend receives a webhook with the item ID, previous owner, new owner, and block timestamp. Rarity calculations, inventory updates, and provenance records update in real time.
Marketplace Operations
Listings, sales, bids, cancellations. Your marketplace UI reflects the current state, not the state from 30 seconds ago. Indexing Co streams order book events directly to your database. Floor prices update on every trade. When a high-value item sells, your notification system fires within seconds.
Leaderboards and Achievements
On-chain achievements are verifiable. Players trust leaderboards backed by blockchain data because no one, including the game studio, can fake them. Index quest completions, kill counts, reward claims, and tournament results. Push rankings to your game client through webhooks.
Economy Monitoring
Game economies break when token emissions outpace sinks. Track minting rates, burn volumes, and circulating supply across your game's token contracts. Set up alerts when inflation exceeds target thresholds. Feed economic data into your game design tools so balancing decisions use real numbers, not estimates.
How It Fits
- sub-500ms (dedicated infra): Your game UI reflects on-chain state within seconds of block confirmation
- Multi-chain from one pipeline: Games deploy across Ethereum, Polygon, Arbitrum, Base, Immutable, and custom chains. One pipeline covers all of them
- Custom schemas: Transform raw contract events into your data model. Player IDs, item types, match results, not raw hex
- Webhook delivery: Events push to your backend on confirmation. No polling
- Full history: Replay your game's complete on-chain activity when launching analytics or migrating data stores
Key Numbers
- 100+ chains including gaming-focused networks like Immutable and Ronin
- sub-500ms block-to-delivery on dedicated infrastructure
- 1B+ events/day processed across all pipelines